Vita Nostra Q10: Gaming
I knew I'd forgotten something!
How could we use this in gaming?
Is this a setting for the "magical boarding school" setting, where the PCs are students learning about their powers (and having adventures along the way)?
Could this be used as a model for how magicians are different from normal, with different ways of viewing the world and thinking about it?
Could this be the basis of a magic system? All the students seem capable of a range of abilities, such as self-transformation, psychological control, flight, manipulation of coincidence, and so on. How would Vita Nostra's magic translate into game terms?