Cloud Atlas 02 - Narrative voice
Almost all the stories we read in CA are singular first-person narratives, framed as a journal for a future reader, a series of letters to a particular reader, an autobiographical detailing of previous events, responses to an interrogation about an event, and an oral history given by the elderly to the next generations. The Luisa Rey story is an exception, presented as a published genre novel. I wondered about this, but got nowhere. Anyone think there is some (deeper) significance to this, other than authorial decision?
There is also an interlocking piece of music for six intruments (CA Sextet) that is vaguely described to us, which is a counter-point to the novel. Would be interested to hear it some day, even though it doesn't exist. Did anyone else find this desire evoked despite its impossibility? What does that tell us about designing interesting or addictive games?
Last, it made me think about the voice used by GMs and rulebook / module writers vs the voices of PCs and players. I wondered how changing the voice during game play might change outcomes in ways not covered by mechanics, and also how personal conflict might be managed by getting mpeople to change the voice used to describe the problem. Any thoughts?