Space Opera Q5: Gaming
There are three questions, but I thought I'd put them in the same thread.
How do you do comedy in games? There have been other comedy games (Paranoia, Toon, Inspectres) but comedy is regarded as being hard. How can you do it? Have you successfully run a deliberately funny game?
There have been attempts to do music-based games, and performance art based games (Til Dawn, Umlaut, World Wide Wrestling), but they're all based around competitive performance and beating the opposition. But a lot of the struggle in Space Opera is about writing the song. Similarly, in The Disposessed, the struggle is with Shivek creating his theory. How can we represent this artistic struggle in games, and make it compelling for the players?
Related to the question above, a lot of RPGs have conflict and vioience as key parts of the narrative. How can we bring more variety into our games? How can we make the exploration of new settings fun, or base games around co-operation and understanding?