ACH - Of what relevance to us?
Stone Telling's story is of several people who got what they wanted, found they didn't want it, and had to find a way back to something that was gone, and so had to try to create anew. It forwards that time is not symmetrical, and that we cannot really move back and forth through it. What do you think about this as a structure for a quest?
I also thought this might be a good book to read now because of its thematic treatment of the relation between scientific knowledge and control, and differing outcomes (e.g. the Valleys' minimal use of the knowledge storehouse, the presumed collapse of the Condor due to misuse of the knowledge storehouse), and the costs involved for different peoples. This is tied to illness, and the place weakness should occupy in producing a healthy society. Since this is a plague year when hard limits on the strength of our systems and knowledge to work for our benefit have been revealed, I presume that these issues are at the forefront of all our thoughts.
Has anyone ever tried to play a game where the most powerful force is not a person, but a sequence of events? (Grey Ranks maybe?) Have you ever forced or been forced to play situations which cannot be beat, but after defeat the characters must continue (I'm not talking about railroading). Or have villains ever changed so as to no longer be monsters? How have you, or might you, approach getting situations like these to work? (I don't think it works in this book, but why it doesn't niggles at me) Perhaps you think this would make a terrible idea for play. Whatever responses, I'm interested.
Not really on topic, but I'd also like to hear of anyone's experience with lockdown and their play. Do you think that this will change how people choose their entertainment? Will it have a long-term influence on gaming, or will the industry be able to return to the recipes it has sued up to now? For example, I know that I am seeing a lot more discussion of 'virtual tabletops,' and their capacity to help or hinder play.