Sarah Canary Q10 - “Owls hoot in B flat, cuckoos in D..."
I had meant to slip gaming discussion into the other threads, but now think it would be better in it's own.
The main thing I'd like to discuss is the format, and we could even take a step away from this novel and discuss this instead in terms of The wizard of Oz. TWoZ presents us with a ready-made part of characters, each of which has strengths and weaknesses - which is pretty much a classic adventuring set-up as per D&D. However, the difference is that the focus is on the weaknesses, rather than the strengths - the thief's heartlessness, if you will, rather than his lock-picking ability. And each character has a personal quest to relieve themselves of their weakness. In TWoZ, they all share the same quest - to first find the wizard, who then insists that they kill the witch before he will help them, so the quest itself is not especially tied to the problems each character needs to solve. This means that they either all receive the help they were looking for, or none do - assuming they all survive.
Any thoughts on this structure? Any ideas on games with which to play it? I know of two Oz inspire games and I have both, but have read neither. Adventures in Oz is one, and I know it trades on a friendship-building mechanic, so it might be just the thing, here. The other is The Zoerceror of Zo, which uses PDQ or PDQ# as the mechanism, if I recall.