Recursion 2: Time travel and gaming
The book was structured so the reader discovers the sequence of events out of order, and so only slowly is the gains a global understanding of what is going on. This discover was also mirrored in the experience of the protagonists, helping the reader identify with and care about them. Tricks like this are common in fiction (e.g. LOTR books 3 and 4), but I find hard to present in a game-session. I think playing with time like this helps keep the reader interested and engaged. Do any games you play present ways of doing this? Let us know how they work, and if you have tried to do anything like the time travel presented in this book.