Three: Violence in Fiction and Gaming
The crew members of the Wayfarer fill familiar roles in science fiction stories (mechanic, pilot, doctor, translator, etc.). However, none of those roles focus on violence, which is often present in space opera stories. Despite this, the book gives each role a chance to shine.
- What was a favorite example of a role / skill set being thrust into the spotlight?
- Combat skills are often over-represented in RPGs. What can we learn from this book in making non-combat skills interesting? What games already do this well?