Mission of Gravity Q8: Gaming
Ok, let's talk gaming on this one. Although a number of aspects of Mission of Gravity seemed rather mechanical as a reader, those same aspects fairly screamed traditional RPG gaming to me, where you've got a bunch of characters trying to solve physical problems using their skill sets and ideas. Here, the twist being that the characters are not humans, but space-centipedes. In many ways, this almost reads like a short campaign summary.
But what if you wanted to take a more story-game approach? Then presumably such problems would be fairly easily solved, so they wouldn't be the focus, but maybe interpersonal relations of the crew? Or maybe really interesting would be to have the players resolve various problems, but divide them between humans and Mesklinites and force them to work together to solve the problems, but make that interaction a problem itself, so there's a game-within-a-game in working out how to communicate with one another.
Any other gaming scenarios or themes that this book inspires?