Theory of Bastards - Q7: Gaming
Was there anything you felt you might take from this book for your gaming? Anything inspire you?
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Was there anything you felt you might take from this book for your gaming? Anything inspire you?
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Wilderness travel can be difficult to game, because it's mostly reactive ("situation X appears, can you handle it?") and there's often little player decision-making that goes into it (you either successfully find a good campsite or you don't).
You could perhaps do some drama-based games about office politics among the researchers at the Institute.
The revelation that women make choices about mates could be done with a game like Shock: , except that the "shock" isn't that shocking.
So i agree, there's no a lot to draw on.
I was considering having the players play the bonobos, actually. My players would love it! But then I have those players....