Daughter of Redwinter Q5: Gaming origins
Ed McDonald says of himself that he is "passionate about fantasy tabletop role-play games". Did this show itself in the story? The magic scheme? The interactions between characters? Did this feel like the narration of some gaming sessions? Why or why not?
Comments
Well, it showed in as much as there was a sense that magic made sense, rare in fantasy games, but often botched about. It didn't read like a game narration to me, though. Games are most of the time incoherent unless you were there.
I agree with Clash, it didn't really feel like a game narration to me. Though I do think it probably bears a decent resemblance to the kind of game narration you find on Critical Role (a TV show in which actors perform a live 'professional' roleplaying experience). But Critical Role gaming usually comes across to me as Capital F Fake as far as being a gaming experience, too.
Exactly my take as well!
Maybe he's working out a world setting into which he can drop PCs at some future stage for their own adventures?
I actually just did that, with a prelude campaign set in our world in 2023, to set up the eventual magitech SF campaign, set in 2123.
Now if only you'd written a book set in that world that you cold point to and say "just read that first"
There ya go!