In one way Buried Giant presents a fairly straightforward quest plot, where the story happens in episodes strung together by travel to exotic places where we meet strange people and wandering monsters who are sometimes friends, sometimes enemies, and sometimes concerned with something else entirely. We have a Briton and a Saxon village, a dangerous bridge, a monastery, a dungeon, a wild, travel by boats, a ruin filled by strange children, and a waste with a dragon in it. Finally there is an island paradise, or undying land at any rate. These are all tropes, and even approaching cliche status. How did these places compare with your expectations of how a quest should proceed? What about other authors' visions of quests?