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        <title>80. (August 2019) The Chill — The Tabletop Roleplayers' Book Club</title>
        <link>https://ttrpbc.com/</link>
        <pubDate>Sat, 16 May 2026 08:56:13 +0000</pubDate>
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            <description>80. (August 2019) The Chill — The Tabletop Roleplayers' Book Club</description>
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        <title>The Chill 6: Gaming relevance - situation</title>
        <link>https://ttrpbc.com/discussion/300/the-chill-6-gaming-relevance-situation</link>
        <pubDate>Thu, 05 Sep 2019 12:05:05 +0000</pubDate>
        <category>80. (August 2019) The Chill</category>
        <dc:creator>NeilNjae</dc:creator>
        <guid isPermaLink="false">300@/discussions</guid>
        <description><![CDATA[<p>I came to these books after Ron Edwards mentioned them in the supplement <em>The Sorcerer's Soul</em>. He recommended the situations as being one that are ripe for gaming goodness. I've had success basing campaigns on them. I get a stable of NPCs to use, and all of them have connections to each other and each has a goal and motivation for making things happen (or that things remain concealed). I'm involved in character generation and make sure to connect PCs to the relationship map.</p>

<p>Things generally go well! The last one I did was a <em>Blue Rose</em> game based on <em>The Zebra-Striped Hearse</em>, and that got all sorts of fun.</p>

<p>Have you used these sorts of relationship maps in your gaming? Have you used one drawn from a book or other source?</p>

<p>If you've not used R-maps, would you consider doing so in future?</p>
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        <title>The Chill 4: Who is the protagonist?</title>
        <link>https://ttrpbc.com/discussion/298/the-chill-4-who-is-the-protagonist</link>
        <pubDate>Thu, 05 Sep 2019 12:02:52 +0000</pubDate>
        <category>80. (August 2019) The Chill</category>
        <dc:creator>NeilNjae</dc:creator>
        <guid isPermaLink="false">298@/discussions</guid>
        <description><![CDATA[<p>Classically, novels have a protagonist who goes out, pursues a goal, and changes things in the process. Lew Archer doesn't really fit that mould: rather than changing things, he's uncovering things. He doesn't actually <em>do</em> very much. In fact, he's haunted by his major failure to protect Helen at the start of the book. </p>

<p>Archer is also very much a blank slate. He has no connection to anyone in the case before the book starts, he has no relevant backstory, and he makes virtually no real emotional connections to anyone in the case. That makes things dispassionate, and may make it easier for the reader to identify with Archer.</p>

<p>Instead, things are kicked off by Dolly's investigations into her past when her father re-appears, and the coincidentally-timed attempt by Roy Bradshaw to marry Laura Sutherland without Mrs Bradshaw killing her.</p>

<p>Could the novel have been retold from either of their perspectives? Should it have been?</p>

<p>Does Archer's role as an outsider make the situation easier to understand for the reader? Does Archer's lack of emotional engagement strengthen or weaken the book?</p>
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        <title>The Chill 3: Is Archer a detective?</title>
        <link>https://ttrpbc.com/discussion/297/the-chill-3-is-archer-a-detective</link>
        <pubDate>Thu, 05 Sep 2019 12:01:18 +0000</pubDate>
        <category>80. (August 2019) The Chill</category>
        <dc:creator>NeilNjae</dc:creator>
        <guid isPermaLink="false">297@/discussions</guid>
        <description><![CDATA[<p>This isn't a normal crime novel, in that it's not really about solving a crime. Dolly's disappearance is resolved within 25 pages. It's not a whodunnit or a locked-room mystery: there are no deep or clever puzzles for the detective to solve. </p>

<p>Similarly, it's not a police procedural book, where evidence is collected and interrogated, using tried-and-tested procedures. </p>

<p>Instead, Archer just moves through the situation, asking questions of people and putting together what they say. He doesn't so much investigate the situation as just shake trees and rattle cages to see what reaction he gets. </p>

<p>Does Archer count as a "detective"?</p>
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        <title>The Chill 5: Complexity of the situation</title>
        <link>https://ttrpbc.com/discussion/299/the-chill-5-complexity-of-the-situation</link>
        <pubDate>Thu, 05 Sep 2019 12:03:26 +0000</pubDate>
        <category>80. (August 2019) The Chill</category>
        <dc:creator>NeilNjae</dc:creator>
        <guid isPermaLink="false">299@/discussions</guid>
        <description><![CDATA[<p>The post below shows the complexity of the situation, both in terms of the sequence of events over 20 years and the intertwining of so many people and places. </p>

<p>Is this believable? Did you suspension of disbelief snap at some point?</p>

<p>Could you follow it? Did the various revelations make sense as they occurred, or did you get lost among the names and relationships?</p>
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        <title>The Chill 7: Gaming relevance - mysteries</title>
        <link>https://ttrpbc.com/discussion/301/the-chill-7-gaming-relevance-mysteries</link>
        <pubDate>Thu, 05 Sep 2019 12:07:33 +0000</pubDate>
        <category>80. (August 2019) The Chill</category>
        <dc:creator>NeilNjae</dc:creator>
        <guid isPermaLink="false">301@/discussions</guid>
        <description><![CDATA[<p>As I said in <a rel="nofollow" href="http://ttrpbc.com/discussion/297/the-chill-3-is-archer-a-detective" title="Question 3">Question 3</a>, Archer isn't a "clever" detective with lots of resources. In that way, he's very similar to a PC. Without clever puzzles to solve or lots of police procedural knowledge to absorb, Archer's approach to the mystery is one that's accessible to players. It reminds me of the GMing advice in <em>Dogs in the Vineyard</em>, where the GM is encouraged to deliver the facts to the PCs just as fast as they can. The interesting part of that game is not what the PCs uncover, but what they decide to do about it.</p>

<p>It's rather similar to the advice of "<a rel="nofollow" href="https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule" title="three clues">three clues</a>", or even Gumshoe's "core clues" as a way of ensuring the players get enough information to keep moving the game forward.</p>

<p>Is this "GM exposition" an approach to mysteries that you could use in gaming? Is it one you have used? Is it better or worse than the "uncover the clues" model?</p>
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        <title>The Chill 2: Metaphor and motifs</title>
        <link>https://ttrpbc.com/discussion/296/the-chill-2-metaphor-and-motifs</link>
        <pubDate>Thu, 05 Sep 2019 12:00:45 +0000</pubDate>
        <category>80. (August 2019) The Chill</category>
        <dc:creator>NeilNjae</dc:creator>
        <guid isPermaLink="false">296@/discussions</guid>
        <description><![CDATA[<p>There are a couple of motifs that recur throughout the book.</p>

<p>One is the fog that surrounds Pacific Point at the start of the book. Does the fog represent Archer's inability to understand the situation with Dolly, Helen, and so on? What do you make of the occasion when Archer moves above the fog when he drives to Indian Springs to talk to Alice Jenks? Is that the point where things become clearer, either to Archer or the reader?</p>

<p>Another motif is the number of references to philosophy, especially Zeno's paradox. (Other Lew Archer books don't feature this motif.) Does this help the reader get a sense of Archer's perceived lack of progress? Does it help reinforce the academic/college setting of much of the book?</p>

<p>(There are a few nautical references in the book, but I'm not sure what to make of them in terms of helping the theme.)</p>
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        <title>The Chill 1: Description and style</title>
        <link>https://ttrpbc.com/discussion/295/the-chill-1-description-and-style</link>
        <pubDate>Thu, 05 Sep 2019 11:59:21 +0000</pubDate>
        <category>80. (August 2019) The Chill</category>
        <dc:creator>NeilNjae</dc:creator>
        <guid isPermaLink="false">295@/discussions</guid>
        <description><![CDATA[<p>Macdonald uses a spare style of writing, with little description. Many descriptions are couched in terms of similies:</p>

<blockquote><div>
  <p>Ross Macdonald wrote:</p>
  
  <ul>
  <li>The hotel photographer: "a thin spry man wearing a heavy camera like and albatross around his neck"</li>
  <li>Thomas McGee / Chuck Begley: "a man of fifty or so wearing an open-necked black shirt from which his head jutted like a weathered stone."</li>
  <li>Madge Gehardi: "Her eyes were the colour of gin."</li>
  <li>Laura Sutherland: "The front of her blouse curved out over her desk like a spinnaker going downwind."</li>
  </ul>
</div></blockquote>

<p>It's a laconic style that seems characteristic of the hardboiled detective genre. </p>

<p>Is this an effective style? Is it enough to paint a picture in your mind of people and places? Would you have liked more description?</p>
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